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Devlog
0.0.7 — Metalworking
March 21, 2026
by
Distortriver
A lot of time went into internal development to manage test states. In the future, most important features will be at least somewhat tested, so I won’t run into situations like last time, when the l...
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0.0.6 — Spruce update
March 20, 2026
by
Distortriver
Thank you so much, everyone! I didn't think your response would be this positive, I'm much more confident about continuing working on this game. I’m a bit daunted by creating a lot more content, bec...
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Public release
March 19, 2026
by
Distortriver
Between the first private release and the public one, I've made some changes. The main thing I've learned is how tricky is automatic integer scaling was in Godot, so I had to rewrite all my UI for a b...
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