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Adapted Cortex

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Devlog

  • 0.0.7 — Metalworking
    March 21, 2026 by Distortriver
    A lot of time went into internal development to manage test states. In the future, most important features will be at least somewhat tested, so I won’t run into situations like last time, when the l... Continue reading
  • 0.0.6 — Spruce update
    March 20, 2026 by Distortriver
    Thank you so much, everyone! I didn't think your response would be this positive, I'm much more confident about continuing working on this game. I’m a bit daunted by creating a lot more content, bec... Continue reading
  • Public release
    March 19, 2026 by Distortriver
    Between the first private release and the public one, I've made some changes. The main thing I've learned is how tricky is automatic integer scaling was in Godot, so I had to rewrite all my UI for a b... Continue reading
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Updated 6 hours ago