Public release


Between the first private release and the public one, I've made some changes. The main thing I've learned is how tricky is automatic integer scaling was in Godot, so I had to rewrite all my UI for a base of 360p from 1080p.


0.0.1

  • Initial release

0.0.2

  • Fix UI scaling

0.0.3

  • Equip offhand
  • UI fixes
  • New shop building
  • Fix energy price
  • Fix duplication bug for equipment

0.0.4

  • Fix grammar in Hobo intro
  • Fix scaling for Mac/Phone
  • Toasts for saving game and level up
  • Level up message in the message log
  • Autosaving and a checkbox to disable it (enabled by default)
  • Hide unlearned skills by default
  • Toast notification for unlocking new skills
  • Combat levels improve hit chance

0.0.5

  • Added main menu
  • Added active selection in a crafting list
  • Highlight missing resources in the crafting list
  • Changed price in the tooltip to the sell price (buy in the shop)
  • Confirm for loading a save with the last save data
  • Removed test NPC
  • Fixed discard popup
  • Fixed discard not forking from the doll
  • Fixed shop duping items
  • Fixed duped items in the inventory when cancelling drag

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