Public release
Adapted Cortex » Devlog
Between the first private release and the public one, I've made some changes. The main thing I've learned is how tricky is automatic integer scaling was in Godot, so I had to rewrite all my UI for a base of 360p from 1080p.
0.0.1
- Initial release
0.0.2
- Fix UI scaling
0.0.3
- Equip offhand
- UI fixes
- New shop building
- Fix energy price
- Fix duplication bug for equipment
0.0.4
- Fix grammar in Hobo intro
- Fix scaling for Mac/Phone
- Toasts for saving game and level up
- Level up message in the message log
- Autosaving and a checkbox to disable it (enabled by default)
- Hide unlearned skills by default
- Toast notification for unlocking new skills
- Combat levels improve hit chance
0.0.5
- Added main menu
- Added active selection in a crafting list
- Highlight missing resources in the crafting list
- Changed price in the tooltip to the sell price (buy in the shop)
- Confirm for loading a save with the last save data
- Removed test NPC
- Fixed discard popup
- Fixed discard not forking from the doll
- Fixed shop duping items
- Fixed duped items in the inventory when cancelling drag
Adapted Cortex
Cyberpunk idle RPG
| Status | Prototype |
| Author | Distortriver |
| Genre | Role Playing |
| Tags | 2D, Cyberpunk, Godot, Idle, Incremental, Pixel Art |
| Languages | English |
More posts
- 0.0.7 — Metalworking9 hours ago
- 0.0.6 — Spruce update1 day ago
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