0.0.7 — Metalworking
Adapted Cortex » Devlog
A lot of time went into internal development to manage test states. In the future, most important features will be at least somewhat tested, so I won’t run into situations like last time, when the latest change before release broke crafting entirely.
Also, the new Metalworking skill is useless for now, but its resources will be helpful in the future. The new quest isn’t very impressive, but it increases playtime and expands the playable area. Next update should add a few more useful items and combat encounters.
And here is the changelog:
- Metalworking skill
- Added blacksmith NPC
- Added metal junkyard
- New quest
- New items and recipes
- Movable objects updates navigation mesh after change
- Fix quest rewards in some cases
- Fix a bug with getting money after using a shop
- Nodes and enemies should not spawn on top of a player
Adapted Cortex
Cyberpunk idle RPG
| Status | Prototype |
| Author | Distortriver |
| Genre | Role Playing |
| Tags | 2D, Cyberpunk, Godot, Idle, Incremental, Pixel Art |
| Languages | English |
More posts
- 0.0.6 — Spruce update1 day ago
- Public release2 days ago
Leave a comment
Log in with itch.io to leave a comment.